Commander Aldric Fenshaw

Commander Aldric Fenshaw

Human (M) | Age 38 | Commander, 2nd Company, Bergstadt City Militia


Appearance

Aldric is the kind of man who looks exactly like what he is — broad through the chest, clean-shaven, with the permanently sun-browned complexion of someone who runs drills outdoors regardless of weather. He keeps his dark brown hair short and his uniform immaculate. He is objectively handsome in a blunt, uncomplicated way and is entirely unaware of it, which most people find either refreshing or suspicious.

He walks like someone who expects to be where he's going. Not arrogantly — just with the settled certainty of a man who has never had serious cause to doubt himself. So far.


Personality

Aldric is straightforward, organized, and genuinely believes in the institution he serves. He is not naive — he knows the council is corrupt and the militia underfunded — but he has decided that doing the job well within a flawed system is more useful than burning it down. This puts him in quiet, persistent tension with Commander Vornkrecht, whose ledger he knows exists and whose philosophy he half-agrees with and half-fears.

He is well-liked by his troops in a different way than Edda is liked by hers. They respect her. They'd follow him into a fire because he'd already be in it.

Ideal: A soldier's honor is the only thing the council can't tax. Bond: He made a promise to a dying soldier under his command three years ago. He has been quietly keeping it ever since and told no one. Flaw: He believes people are fundamentally decent until proven otherwise. He has been proven otherwise more times than he'd like and keeps resetting.


Background

Aldric was born to a minor merchant family that lost most of its money during a trade dispute before he was ten. He joined the militia at sixteen, lied about his age with the kind of confidence that only works when you're already built like a wall, and never looked back. He made sergeant at twenty-four, lieutenant at thirty, and was given the 2nd Company three years ago.

He got the posting partly on merit and partly because the council wanted a commander in the 2nd who they thought they could manage. They have found him polite, cooperative, and completely immovable on anything that actually matters.

His relationship with Commander Vornkrecht is complicated. They share a genuine mutual respect built on years of working adjacent to each other, a similar view on what the militia is actually for, and a fundamental disagreement about methods that neither of them has ever fully articulated out loud. They get along better than either of them admits.


Skills & Notable Traits


Relationship with Edda Vornkrecht

The two commanders share a jurisdictional boundary that has never been formally drawn, which is a source of low-grade friction that both of them prefer to the alternative of having the council draw it for them. They have an informal arrangement — she handles the lower wards and long-standing problems, he handles the commercial districts and incoming trouble — that works until it doesn't.

Edda thinks he's too willing to assume good faith. He thinks she's been carrying the ledger so long it's become a weight she can't put down. Neither has said this directly. Both know the other knows.

They have a standing arrangement to share a drink on the first Tenday of each month at a tavern equidistant from both their stations. They have missed it only twice in three years — once when the city was on fire (literally) and once when they had a disagreement significant enough that neither of them showed up and neither mentioned it afterward.


Hooks & Complications


Stat Block (5e, CR 5)

Use the Veteran stat block (MM p. 350) with the following changes:


"Vornkrecht keeps a list of every wrong done in this city. I keep a shorter one — the things I'm going to do about it." — Commander Fenshaw, to a militia recruit

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