STE Session 7 Recap
What Happened
Downtime
Domain Management
- Councilor Abis convinced the group to expand the domain to the next four hexes.
- A grand debate began about streamlining the domain's administration. Governor Siegfried wisely has delegated the domain scribe - our stalwart narrator - to follow Abis's suggestion for reform.
- The Province of Zweiberg built itself up strengthening its stability much.
A Few Extra Mounts
- The party decided to keep the gryphons.
- Abis got one.
- Siegfried took the other.
- The party buried the bodies of the gryphon riders with religious rituals.
Monster Hunting
- The Party headed Ralph's plea of clearing the swamp in the next hex, Hex 5, of its monster so that trade might flow to Lowgrass.
- The Party encountered and fought a young black dragon.
- The Party then assaulted the dragon's lair, now only guarded by his kobold minions.
- After slaughtering the fiends - who were attempting to flee with the dragon's hoard - the party discovered graffiti indicating that the dragon and its ilk had come form the hills.
- The party returned to Lowgrass and gave Ralph the Innkeeper the dragon's head. He renamed his inn, Dragon's Rest.
Bandits?
- The party traveled to the next hex north Hex 6 and cleared it easily - it was empty of threats.
- The party then traveled to the next hex Hex 7 along the road where they spotted what looked like a bandit camp.
- When they visited the camp, they quickly discovered that they were not bandits - far too clean. They made contact with Captain Thomas of the Waystone Cavalry, who was surveying the Eisenfluss Valley for the Duke of Waystone.
- The Party and the Captain agreed to an exchange of envoys and towards removing the The Baron of Eisen.
All Along the Watchtower
- Following Captain Thomas Hoffman's suggestion, the party of heroes sought to seize a watchtower.
- The Party encountered a wandering Triceratops and quickly dispatched it clearing the hex Hex 8 along the way.
- In the second hex along the way Hex 9, the Party came to the watchtower.
- The party, through cunning and violence, dispatched three of the gryphon riders and took three prisoner.
- Siegfried and Galvas kept the baron's ruffians from working together as a team through magic.
- Abis, Fluffy, and Amreth knocked down the door so to speak.
- Amreth recognized one of the men as a member of the cult that betrayed his unit at the Greenmist Forest Massacre.
What can be done before next time
- The party may decide where to travel to next
- Continue to explore the Eisenfluss Valley
- Go to Waystone to treat with the Duke?
- Attack the Baron's outposts?
- Things that the Party might have forgotten