STE Session 11 Recap
p## What Happened in Session
Downtime
- The session started after the Domain Turn so that the party had no real downtime
A Shrine to a King of Mushrooms
- after some debate the party decided to search for The Shrine to Araumycos in the northern Eisenfluss Valley
- they left Fort Eisen and went south east into a bog filled part of their domain
- they first found a hex of hard timber as they surveyed some partially settled land
- the party then encounters a farmer who directed them to the Fungal King's Shrine which was known to his village
- arriving at the shrine, they found its altar in use by some pilgrims - offerings had been left - but in disrepair
- working as team they spent a couple of hours repairing the altar and fitting its broken pieces back together
- once the altar was completed but not reconsecrated, the fungus on the back wall lighted up a passage
- realizing that it was an illusion, Abis led the party into The Ruined Temple of the Fungal King
- the first room contained a mural of mushrooms and their essential role in nature with a riddle; once solved the door to the next room opened
- a much taller room then the room with four pillars, the room had three Girallons who were not too happy to see strangers in their lair
- the party had little trouble reducing these beasts to pelts
- two rooms later the party encountered an actual trap on a pressure plate and disarm it
- following the blood on the ground the party walks towards what must be the apex predator of the dungeon
- a few rooms later they disarm a very simplistic trap before a room with a fountain in it
- swimming in the fountain is Kai, a frightened gnome
- he gave the party a sketch of a deadly monster ahead with many mouths that might also breathe fire
- coming upon the master of the ruins, the party fight a hydra!
- for a brief moment the hydra visited a peaceful dimension of green rolling hills
- when the banishment spell ended and the battle joined, the hydra did its level best as the equivalent of a freight train hit it
- not finding the cache of treasure that another sketch foretold, the party pressed on in the dungeon
- in an old trunk they found 6,000gp in gems and coins
- they then used Mage Hand to gain the Diadem of the Fungal King from its pillar
- after some bargaining between Abis and Galvas, Abis attunes to the powerful boon of his god
- they used a truffle to cleanse the temple and restore it
- Kai is given the job of being the Temple Caretaker increasing the temple's Prestige
Hills and Giants
- upon returning to Fort Eisen after adventuring for two days, the party is informed that the Envoy of Waystone has been kidnapped!
- Griffon riders the day before had found a lone survivor of a caravan coming through the Alterpfad - a mountain passage to the Claw Valley, which connects to Waystone
- at Watchtower West 2 Osojo Orkurobex, the survivor is being interrogated, but he is not giving much information
- the party interrogates Osojo successfully by Galvas's intimidation and Siegfried's persuasion
- Osojo was the spy inserted into the diplomat's company to spy on Zweiberg
- Hill Giants attacked the caravan, which was odd since they usually could be bribed for safe passage
- Osojo had been under a horse when he heard someone talking in elvish to the Hill Giants, implicating the Great Canopy
- Osojo gave the party Waystone's cipher for the month in exchange for his eventual release and faked death so that he could return to Waystone and rescue a hostage or two
- once at the scene of the attack, the party investigate it thoroughly
- they discover encoded documents from Waystone
- they discover a trail going south and a trail going north
- Galvas discerns that the party should go south
- Abis consults the Fungal King who gives him a vision
- north are many small mushrooms being eaten
- south is the valued mushroom being prodded
- the party goes south and finds a heavily fortified camp filled with hill giants and elves
- before unleashing all manner of mayhem and destruction, the party rescue the Envoy of Waystone, Al Witts
- the alarm raised at the magical disappearance of their prize, the camp mobilizes
- Siegfried and Galvas lock down or otherwise incapacitate the camp
- Abis with Fluffy et al and Amreth provide the hammer to their compatriots' anvil
- the party does take what appears to be the elves' leader, Switftwing, Corena, prisoner as well as the mercenary leader
- the party leveled to 8!
What can be done before next time
The Party's Next Moves
- what about the trail north?
- what will the party do with Waystone's envoy?
Things the Party Might have Forgotten
- The Prophet of Joy
- Rebuilding Zweiberg